Course curriculum

  • 2

    Jump Flip Introduction

  • 3

    Animating the Jump

    • Switching IK/FK Leg Pose
    • Animating the Spin Flip
    • Adjusting Timing, Landing Prep, & IK Transition
    • Euler Filter for the Flip
    • Additional Breakdowns & Landing Prep
  • 4

    Animating the Landing

    • Transitioning Flip to Landing Pose
    • Footwork on the Landing
  • 5

    Additional Breakdown Polish

    • Sculpting Breakdown Poses for the Arm & Shoulders
    • Arc Tracking & Leg Breakdowns
    • Adding Breakdowns to Anticipation Pose
    • Neck, Head, Root, & Feet Breakdown Polish
  • 6

    Refining Details & Final Polish

    • Animating Finger Drag & Arcs
    • Final Details & Refinement
    • Onion Skinning, Mesh Duplication, & Arc Tracking
    • Final Graph Editor Curves
    • Duplicating Limbs for Smear Frame Effect
  • 7

    Exporting Animation for Unreal

    • Snapping Export Node to Root for Export
    • Export Settings
  • 8

    Next Steps | Additional Course Promotions

    • Final Takeaways & Additional Steps

ABOUT THE INSTRUCTOR


This course features an accredited university animation instructor who has over 15 years of experience animating both keyframe, and motion capture based animation for studios such as Naughty Dog, Insomniac, Sony Computer Ent, Guerilla Games, Sucker Punch, Google, Disney and more.


Watch Intro Video

Video Course Trailer

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